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WEEK 9
My idea for the hospital has changed only slightly. I like the concept of something educational, which was suggested in the beginning, but doesn't require much motion for a child who's stuck in bed. I found out that I often felt dizzy when I played games that required a lot of moving around, head and body, when visiting Jump Into the Light. That might've just been my experience with the equipment, but I want to keep others in mind when doing the VR project for the children. I didn't get to play the career game at Jump Into the Light, but I did like the concept and I saw many happy faces from my classmates when playing the game. The act of being someone else, learning a different skill in a different environment might be a nice idea for these kids. I like the variety of being a cashier at 7-eleven as well as being a nurse in a hospital - that gives the children to be someone other than themselves for a change and channel out anything out for a short period of time. Also, from what I learned from SL, that it's much more of an enjoyable experience if you could play with others. So, I would like to add the choice for a multiplayer game, for the career idea, where it can be done with two people at once.
WEEK 8
From making 360 videos, I learned a few things. First, I learned that not every video is meant to be in VR/360. Some are just properly made for standard viewing, and that's okay. It reminds me how there was a 3D film craze a few years ago and it was overused by the film industry. Having a standard video gives the review the ability to step out from being "in" the video, and just enjoy from the outside. It's a different perceptive. Secondly, I learned that feedback from your peers is very important. They are able to give insight on their experience on their project and what they believe you as the artist is trying to convey in your piece. I like hearing the thoughts from others and see how I can improve or simply how they viewed my video.
SL offers users the feeling of a community. I feel like 360 videos/VR is lonesome. Only one actual person can be entertained at once, while in SL, you have the chance to involve your in a different world with hundreds of real people across the world. 360 video provides a realistic experience of the world around us or a more realistic feeling of an alternate universe besides our own. The graphics on SL isn't the best and I think 360 provides a better immersive experience. One is better visually, the other is better socially.
WEEK 7

For myself, I would suggest more daily challenges or adventures to guide new users. As a new user, you're just thrown into a world without much direction or idea of what to do or where to go. I had an unpleasant first start and if I was given a push in the right direction of how to operate or "succeed" in SL, that would've encouraged me to play the game longer than 5 minutes. It gets very lonely when you don't know anyone in the game and you are fending for yourself until you're approached by a much experienced player or a newbie just like you. For my personal projects, I would try to make them more accessible by keeping people with a variety of disabilities in mind. Keep fonts a good size for easy viewing, no sudden noises without warning, no harsh moving needed, could be played while sitting down or with minimal movement, etc.

Week 9 Update:
My idea for the hospital has changed only slightly. I like the concept of something educational, which was suggested in the beginning, but doesn't require much motion for a child who's stuck in bed. I found out that I often felt dizzy when I played games that required a lot of moving around, head and body, when visiting Jump Into the Light. That might've just been my experience with the equipment, but I want to keep others in mind when doing the VR project for the children. I didn't get to play the career game at Jump Into the Light, but I did like the concept and I saw many happy faces from my classmates when playing the game. The act of being someone else, learning a different skill in a different environment might be a nice idea for these kids. I like the variety of being a cashier at 7-eleven as well as being a nurse in a hospital - that gives the children to be someone other than themselves for a change and channel out anything out for a short period of time. Also, from what I learned from SL, that it's much more of an enjoyable experience if you could play with others. So, I would like to add the choice for a multiplayer game, for the career idea, where it can be done with two people at once.

~*~

Week 8 Update:
From making 360 videos, I learned a few things. First, I learned that not every video is meant to be in VR/360. Some are just properly made for standard viewing, and that's okay. It reminds me how there was a 3D film craze a few years ago and it was overused by the film industry. Having a standard video gives the review the ability to step out from being "in" the video, and just enjoy from the outside. It's a different perceptive. Secondly, I learned that feedback from your peers is very important. They are able to give insight on their experience on their project and what they believe you as the artist is trying to convey in your piece. I like hearing the thoughts from others and see how I can improve or simply how they viewed my video.
SL offers users the feeling of a community. I feel like 360 videos/VR is lonesome. Only one actual person can be entertained at once, while in SL, you have the chance to involve your in a different world with hundreds of real people across the world. 360 video provides a realistic experience of the world around us or a more realistic feeling of an alternate universe besides our own. The graphics on SL isn't the best and I think 360 provides a better immersive experience. One is better visually, the other is better socially.

~*~

Week 7 Update:
For myself, I would suggest more daily challenges or adventures to guide new users. As a new user, you're just thrown into a world without much direction or idea of what to do or where to go. I had an unpleasant first start and if I was given a push in the right direction of how to operate or "succeed" in SL, that would've encouraged me to play the game longer than 5 minutes. It gets very lonely when you don't know anyone in the game and you are fending for yourself until you're approached by a much experienced player or a newbie just like you. For my personal projects, I would try to make them more accessible by keeping people with a variety of disabilities in mind. Keep fonts a good size for easy viewing, no sudden noises without warning, no harsh moving needed, could be played while sitting down or with minimal movement, etc.

~*~

Week 4 Update:
From playing the game, Second Life, I've noticed that many of the bodies are similar to one another. There is a lack of diversity in the starter avatar, along with the avatars that are customized. You have the opportunity to alter your size every which way, but the only way I've seen was to make yourself extremely fit or curvy. SL appears to be this welcoming and accepting place for all people, but I don't see all types of people being represented. I highly doubt you'd have much luck in this artificial universe if you looked different from the rest. Luckily enough, I might be able to fit in. There's a 18+ side of SL and an all ages side of SL. There are certain portals that are only allowed for adults, which don't seem so special in my opinion.

~*~


Sculpture Center:
Visiting the Sculpture Center and using the different viewing panels wasn't what I expected it to be. It wasn't as fun as I hoped. I didn't see much of anything exciting and didn't gain a new perspective of the artwork shown. I think this is because I was going there and using the panels, trying too hard to search for something that isn't there. I should've using the panels as a guide and tried to view the pieces differently, rather than forcing an image out of thin air. Also, some pieces of art were easier to use than others. Such as the shapes or the tic-tac-toe panel were difficult to find art that would mesh well together for a thought-provoking experience. The one that gave me a different outlook was the mirror panel, that closed in on particular moments, like the black & white camera flickering piece near the front. When I create my own panels, I would like to make ones that are easily adaptable and could possibly brighten up / happify (?) anything you're viewing at.


~*~


Week 3 Update:
My opinion on Second Life is slowly improving for the better. I'm beginning to learn new tricks about the game, such as grabbing free clothes and changing every aspect about your body, which is exciting for me. Depending on the location and how you appear, people are more likely to come talk to you. I've only talked to three people so far, but they were all very nice and wanted to help me explore different worlds. In Second Life, you have the ability to jump very high and fly around (only in certain areas), which defy our world's gravity laws. Also, I think the social norms are somewhat mirror our own in reality. People try very hard to look a certain way in Second Life, despite having the ability to look like almost anything you can think of. If you don't fit their mold of an attractive "sim", you aren't likely being spoken to.


~*~


Week 2 Update:
Second Life hasn't gotten much exciting the second week around. I went exploring around in a few different destinations this time. However, every week I went, I felt outcasted. No one really talked to me and I walked around trying to find something to do. I have discovered demos, changing my avatar and how to dance with the help of certain locations, though I was still feeling left out from everyone else. Second Life is a lonely world and I can only hope I might be able to fit in. In Miami Beach, one nice person who's been on SL for a while struck up a conversation with me and added me as a friend, they've been the only person who's welcomed me warmly into the game!


~*~

Week 1 Update:
The Second Life is a game I vaguely remember from my childhood. I grew up playing and loving online games such as MapleStory, Wizards101, IMVU and possibly Second Life, as well. Being an alternate version of yourself and interacting with others other is fun, and also thrilling. Within minutes I tried to figure out the basic controls, and struggled. I'm rusty in terms of online gaming. A fellow new player tried speaking to me, but it quickly went south and I jumped straight to Japan (one of the many cool destinations I was allowed to roam) to escape. It was pretty funny, though.

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