Week 9 (November 8 + 13)

Yay! Unity!

How is it going? How has beginning programming affected your idea for the hospital? What are some lessons from SL that will affect how you develop your project. How does going to Jump Into the Light affect your project?

12 comments:

  1. So far i think It's going well so far I really like unity so far. I think that beginning programming has affected my idea in a way that maybe scripting in unity might make it simpler to do what I picture in my head for what I want to do as long as I can get scripting. well the mechanics of SL itself is a lesson because we have been playing a game the whole semester that is basically like a guideline to what we should be making, not necessarily exactly what SL is but getting the ideas from creators worlds in second life. The trip to Jump Into the light was a good way to learn how to go about shaping your experience, like what type of movement would cause a child from feeling any sort of negative side effects. The trip helped me see some things that should be avoided and some things that could be cool to implement to my own experience.

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  2. I feel the beginning programing of unity is helping shape what ideas I can do for the hospital project. I didn't have a clear idea and now I have one or five. The trip to Jump Into the Light gave me idea what I want to achieve and not what I want to do as well. For instance, I want to create a world that everyone feels comfortable in and not make themselves feel sick. I've noticed there are some games that do get me dizzy and cause me to feel nauseous. When these feeling happen, I honestly forget about the experience of the virtual world. So huge lesson learned for me.

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  3. Shanice [bangbangmoney]

    My idea for the hospital has changed only slightly. I like the concept of something educational, which was suggested in the beginning, but doesn't require much motion for a child who's stuck in bed. I found out that I often felt dizzy when I played games that required a lot of moving around, head and body, when visiting Jump Into the Light. That might've just been my experience with the equipment, but I want to keep others in mind when doing the VR project for the children. I didn't get to play the career game at Jump Into the Light, but I did like the concept and I saw many happy faces from my classmates when playing the game. The act of being someone else, learning a different skill in a different environment might be a nice idea for these kids. I like the variety of being a cashier at 7-eleven as well as being a nurse in a hospital - that gives the children to be someone other than themselves for a change and channel out anything out for a short period of time. Also, from what I learned from SL, that it's much more of an enjoyable experience if you could play with others. So, I would like to add the choice for a multiplayer game, for the career idea, where it can be done with two people at once.

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  4. Unity seemed very fun to play with aside from the coding. So many people creates a lot of different things that people can use for assets. I pictured something that I can do hospital such as allowing players to go outer space and seem like they can reach from the stars. It would be fun for kids to experience something from space exploring the entire galaxy as well. They can enjoy traveling around as well as seeing other plants when exploring. Even by operating their spaceship. Some of the lessons I learn from 2nd life is how can players interact and travel among worlds that's something similar I wanna do with a VR game. Going into the light museum gave me an idea when I was playing rock climbing game and I figured I can use something similar to add in the game where they can do other minigames aside from just trying to drive the ship and try make it as more immersive as possible. That's my ideas for the game.

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  5. It going alright , my group and I are still choosing what topic we're choosing, and the tutorials and the beginning concepts of unity has been going good , it's a learning process. Jump into the light helps me with the project because the games showed us so many different kinds of games in the VR world, and how they're made in a way. It was a fun experience

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  6. Unity is fun but i feel it is hard to do it. before i have some idea about hospital project, but after i learn Unity and went jump into the light , i changed my thoughts a lot. specially, after i went jump into the light, for most game i feel dizzy after i play them a while. so i think for hospital project i will make it as sample as possible and try to reduce dizziness i can . let the patients feel comfortable when they play

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  7. Unity is a fun program but very complicated to get around. I have yet to discuss with my group abut the project but i will talk to them about making the game a bit more simple. After the field trip my views did change on the first idea i had which was a nature simulator game. i played some games like the skydiving that triggered my fear of heights cause it felt too real as well as it made me dizzy and the headset was a bit uncomfortable at times so i will be having these issues i have faced myself in mind when creating my work

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  8. After we went to Jump Into The Light, I am surprised that VR games have so many differences between each other. Because I never played VR games, I thought it would like SL that exploring the virtual world, but mostly they changed the 2D games to 3D games and gave them a brand new feeling. That experience really helps me come out some ideas and reminds me what I should aware of user experience. But when we started Unity, I feel such level distance between beginner and professional. I am a little afraid I can't make a satisfying game due to my poor skill...Nonetheless, I hope players will feel pleased and comfortable and that's my main goal.

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  9. The beginning of programming influenced my ideas for the hospital by creating something more practical because I'm not too familiar with the program. I'm still drafting out ideas, however, one important aspect that will be evidently shown in my game is aesthetic and consideration for hospital patients. Lessons learned from both SL and Jump Into the Light that will be developed into my project is to create a world that will become extremely immersive, but user-friendly.

    - Lim [thiefdroid]

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  10. so far i think i have a clue of what to do im just having a difficult time with the programming -_-, I just hope the controls work as good as the games that were in come to the light but it also made me realize that i should be careful with the movement of the game due to the experience in one of the game i played and to make sure the game doesn't lag i would hate for people to have a bad experience on my game.
    Alexiso12

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  11. Dyurry123
    At first it look complicated but after messing around I know some of the things, such as making shapes for the game I'm trying to make. The idea I thought of was a simple game of a maze, nothing to difficult but simple. After all it's for the hospital, but I still find more things that could help make the game better.

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